Creative tech, graphics, artmaking and toolmaking.
I build tools and write about CG pipelines, real-time graphics, spatial computing, OpenUSD, interoperability, and the strange and useful border between engineering and art.
Latest Studio Notes
- Graphics Preliminary Thoughts About a Practical Synthetic 4DGS Pipeline Practical notes on synthetic 4D Gaussian Splatting pipelines, flipbook-style capture, synchronized camera rigs, and the tooling gaps around dynamic splat reconstruction.
- Graphics Gauss Cannon, Lichtfeld, and Controllable Capture On using custom mesh geometry for controlled Gaussian splat capture with Gauss Cannon and Lichtfeld.
- Studio New website/blog/thoughtplace On writing publicly, reconciling identities, making a place for thought, and beginning again.