Creative tech, graphics, artmaking and toolmaking.

I build tools and write about CG pipelines, real-time graphics, spatial computing, OpenUSD, interoperability, and the strange and useful border between engineering and art.

Latest Studio Notes

  1. Graphics Preliminary Thoughts About a Practical Synthetic 4DGS Pipeline Practical notes on synthetic 4D Gaussian Splatting pipelines, flipbook-style capture, synchronized camera rigs, and the tooling gaps around dynamic splat reconstruction.
  2. Graphics Gauss Cannon, Lichtfeld, and Controllable Capture On using custom mesh geometry for controlled Gaussian splat capture with Gauss Cannon and Lichtfeld.
  3. Studio New website/blog/thoughtplace On writing publicly, reconciling identities, making a place for thought, and beginning again.
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