Posts

webdev-go

  Rough day today, and lots of grunt work – but it was worth it: I did two things that would really, really help with upcoming projects. The first is I set up a boring, vanilla web-dev boilerplate (similar to my threejs one but more minimalistic) for easy-peasy bootstrapped es6 dev starting point. The second, and much […]

Lighthouse (Tiltbrush->Sketchfab workflow)

I was pleasantly surprised that *some* things worked in attempting to export stuff out of tilt brush. Still no luck bringing the fbx into threejs though – but the fault, as always, lies with threejs. Seems that the actual fbx is solid (and fwiw the sketchfab people are doing a fine job translating it to webgl). Also […]

WebApp: Pitch Generator

Took a break from fractalicio.us because my gf needed an app to help her vocalize during traffic – no judgement. I set up a super simple static webpage that plays with the WebAudio API and general MIDI to create randomized piano pitches in a certain range, within a modifiable amount of time. The triviality (or so I thought) […]

fractalicio.us

  This may be my favorite #everyday yet. fractalicio.us generates a unique fractal tree on each visit. Aesthetically the concept was “a modest, decorative plant in some aesthetically-minded AI’s apartment”. Live: I’ve used the threeJS boilerplate I made yesterday, thus already putting it to good use. Programming fractals was the hard part (no duh) but tweaking endlessly to allow […]

three-go

three-go on GitHub Today I made a three.js boilerplate because the drudgery of setting up the exact same scene every time – usually ~30-45 minutes or so before I could get to the juicy parts – really got to me. Modern tooling means I don’t have to rely on (fun) third party solutions like CodeKit which […]

Memento Mori (A-Frame Scene)

A small A-frame scene. Live here (browse with Nightly or Chromium for Vive-compatibility, you know the drill.)   Wanted to experiment with JSON import and particle effects and Vive Integration. Didn’t have a ton of time. A-Frame is astoundingly plug&play but I’m still not fully comfortable with the component registry API. I wanna add threejs stuff without thinking […]

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