The Art of Dreaming Up Worlds
I published a Medium Article about my creative process. It involves code, music, creativity, getting stuck and letting go. It seemed to resonate with quite a lot of folks – I’m grateful. The Art of Dreaming Up Worlds
I published a Medium Article about my creative process. It involves code, music, creativity, getting stuck and letting go. It seemed to resonate with quite a lot of folks – I’m grateful. The Art of Dreaming Up Worlds
So, Codespa is amazing. You learn how to code and make virtual reality games and art at a magical retreat, aimed at people who are underrepresented in tech. In between classes and hands-on, guided learning, students (and teachers!) get to practice yoga & meditation, enjoy amazing food and take in the gorgeous surroundings of Mt. Madonna, CA. What’s even cooler – the entire […]
Had a little fun with shaders, testing what works and what doesn’t in VRChat’s avatar upload pipeline. Pretty impressive results, particularly with the time-based animations. Some weird clipping issues but much better than nothing.
Recreated the Random Pitch Generator I once made online as an actual iOS/Android app, made in Unity. Will soon publish to both stores. GF is beta testing (she’s the target audience). Not a ton of discoveries but converting bpm and tempo to seconds and back, and programming an actual metronome, were quite fun to […]
Purists might say it doesn’t count as an Everyday, but I spent today on a Intro to Unity & VR Lecture and accompanying Unity mini-game. It’s a very last minute thing and kept me working into the night and I hereby decide it totally counts.
Cg is tricky, man. But wielding an object’s clip space into its RGB value is, while very rudimentary, also kind of satisfying. Meaningful part is: [Everyday 5/10/17]
A Leapmotion game UI idea [everyday 5/9/17]
Made in prep for #CGAJAM; hashtag throwback, hashtag OG, etc. Everyday 5/7/17
[Edit: Since publishing this I found out the illimitable, magnificent Keijiro Takahashi had already written a suite of utilities for the PP stack which – don’t you know it – includes a FocusPuller which does exactly what I implemented here, and is probably better written. If you just want to get ‘er done, that’s your best bet. But for an […]
[EveryDay #2] Played with volumetric light and postprocessing, Learned a lot about the new PP stack and migrated an old AutoFocus script. Probably worth a post in itself – soon.
After too many years with the DK2 as my only VR headset (Hello, my name is Michael and I’ve been using the same VR headset for 3 years. We love you, Michael) I finally got on board the Vive train and it’s the cat’s meow, as you very well know if you’re reading this. It’s also super compatible […]
Perhaps eventually part of something bigger. Listened to this song in repeat while working on this and it sort of syncs up. via GIPHY