Sphere Carving with Raycasting and Normal Calc
Messing around with normal subtraction in constant raycasting, leads to fun result. Carve your icosphere at will! [everyday 060117]
Messing around with normal subtraction in constant raycasting, leads to fun result. Carve your icosphere at will! [everyday 060117]
One day I will grok shaders. Live: [everyday 053117]
Well, this escalated quickly. Trying to get more interesting worldspace-based effects happening (basically, a ripple would be nice) but until then, these unforeseen behemoths sure are interesting. The hotshot line is: ico.geometry.vertices[i] += Math.sin(clock.getElapsedTime() * ico.geometry.vertices[i]) / 2; (for all axes individually) [everyday 5/28/17]
This may be my favorite #everyday yet. fractalicio.us generates a unique fractal tree on each visit. Aesthetically the concept was “a modest, decorative plant in some aesthetically-minded AI’s apartment”. Live: I’ve used the threeJS boilerplate I made yesterday, thus already putting it to good use. Programming fractals was the hard part (no duh) but tweaking endlessly to allow […]
[everyday 5/18/17]
Still imperfect looping but getting closer. [Everyday 5/8/17]
[Everyday 5/4/17]
Perhaps eventually part of something bigger. Listened to this song in repeat while working on this and it sort of syncs up. via GIPHY
via GIPHY
Ivory Tower Full Scene WIP #4 by mhazani on Sketchfab
Added nebula spacesphere, ind. rock rotations (they’re really bugging Sketchfab, might have to drop them) Ivory Tower WIP #3 by mhazani on Sketchfab