Something Terrible Has Happened To Suzanne
[everyday 5/5/17]
[everyday 5/5/17]
[Everyday 5/4/17]
Low poly liquid testing // Everyday #3
[EveryDay #2] Played with volumetric light and postprocessing, Learned a lot about the new PP stack and migrated an old AutoFocus script. Probably worth a post in itself – soon.
Perhaps eventually part of something bigger. Listened to this song in repeat while working on this and it sort of syncs up. via GIPHY
link Back to webGL. A realtime visualization of the moon’s current phase based on data from BurningSoul’s Moon API. mesh created and UV mapped in Blender using open source height and diffuse maps. The work was fairly straightforward, except nailing the right lighting, which ended up happening surprisingly with THREE.PointLight(), since it produced far less […]
Unfinished WIP for a contest.
WIP
Made in Blender “Venus De Milo” 3D Scan by CosmoWenman is licensed under CC – Attribution Read more about Venus de Milo on Wikiepdia
via GIPHY