Waiting
Isolate game mechanics, arrive at near-existentialism [everyday 053017]
Isolate game mechanics, arrive at near-existentialism [everyday 053017]
Spent most of Memorial Day making this. Aesthetically – open spaces, gradients, distant observant businessmen. Same old, same old. Live: Technically – More experiments with Vertex Displacement. Getting a lot done while avoiding shaders (which I’ll revisit later). Thoroughly enjoyed playing with shadows and wireframes – all kinds of interesting patterns and such. [everyday […]
Just a sketch, played around with DoF. [everydays 05/23/17]
[everyday 5/18/17]
A small A-frame scene. Live here (browse with Nightly or Chromium for Vive-compatibility, you know the drill.) Wanted to experiment with JSON import and particle effects and Vive Integration. Didn’t have a ton of time. A-Frame is astoundingly plug&play but I’m still not fully comfortable with the component registry API. I wanna add threejs stuff without thinking […]
[everyday 5/12/17]
Still imperfect looping but getting closer. [Everyday 5/8/17]
[everyday 5/6/17]
[everyday 5/5/17]
[Everyday 5/4/17]
Low poly liquid testing // Everyday #3