Cubed Earth Society
[everyday 6/18/2017]
[everyday 6/18/2017]
[everyday 061717]
[everyday 061617]
[everyday 6/15/17]
Live Made this during a turbulent flight on a dying computer – much less involved than I’d like but I enjoyed playing with envmaps. Click to change. [everyday 061417]
More realtime vertex displacement. However small the animated values, for a true fluidity, shaders seem to be the only way. Back to shader work soon. [everyday 061317]
[Everyday 6/11/17]
Weird artifacts that I kinda liked although they may spoil the calm of the scene. [everyday 06/12/17]
Inspired by a visit to the LCM and toying with some C64s. Live here Controls: WASD + space Had enough time to implement: terrain, background, stars, movement, shooting Not enough time: enemies, game, raycasting, collisions, the rest of it. I love vertex deformation! [everyday 061017]
Was going for a more interesting thing and ran out of time. Happens w/#everydays. [everyday 06/09/17]
[everyday 6/8/2017]
Volumetric light in blender. Low rez, high filesize, less than ideal – but volumetric light is always nifty. [everyday 6/7/17]