Clip Position->RGB (Unity Shaders)
Cg is tricky, man. But wielding an object’s clip space into its RGB value is, while very rudimentary, also kind of satisfying. Meaningful part is: [Everyday 5/10/17]
Cg is tricky, man. But wielding an object’s clip space into its RGB value is, while very rudimentary, also kind of satisfying. Meaningful part is: [Everyday 5/10/17]