[Tutorial] (Auto)Focus on what’s important: Tweaking Unity’s new DoF / PostProcessing Stack at Runtime
[Edit: Since publishing this I found out the illimitable, magnificent Keijiro Takahashi had already written a suite of utilities for the PP stack which – don’t you know it – includes a FocusPuller which does exactly what I implemented here, and is probably better written. If you just want to get ‘er done, that’s your best bet. But for an […]